Init: +1. Senses: Perception +5. Ac: 15, touch 9, flat-footed 14 (+6 armor, +1 Dex, –2 rage).
Hp: 17 (1d12+5).
Fortitude: +6. Reflex: +1. Will: +3.
Speed: 30 ft.. Melee: greatsword +6 (2d6+7/19–20) orheavy flail +6 (1d10+7/19–20). Special Attacks: rage (6 rounds/day). Strength: 21. Dexterity: 13. Constitution: 18. Intelligence: 10. Wisdom: 12. Charisma: 8.
Base Attack: +1. Cmb: +6. Cmd: 15.
Feats: Cleave, Power Attack.
Skills: Climb +5, Knowledge (nature) +4, Perception +5, Survival +5, Swim +5.
Languages: Common. Special Qualities: fast movement. Combat Gear: potion of cure light wounds, potion of remove fear, alchemist's fire. Other Gear: breastplate, greatsword, heavy flail, sling with 10 bullets, 5 gp.
Tactics
During Combat The barbarian favors her greatsword and Power Attack when fighting monsters, but uses her flail against weapon-using foes to make disarm and trip combat maneuvers.
Base Statistics When not raging, the barbarian's statistics are
AC 17, touch 11, flat-footed 16
hp 15
Fort +4
Will +1
Melee greatsword +4 (2d6+4/19-20) or heavy flail +4 (1d10+4/19-20)
Ranged sling +2 (1d4+3)
Str 17
Con 14
CMB +4
Skills Climb +3, Swim +3.
This cold, merciless barbarian fights for gold and glory.
Arjana
This mercenary once roamed the wilderness, but now fights to pay for the comforts of civilization.